Ionut G.

Mobile Developer

445 dollar
17 years
Bucharest, ROMANIA

My experience


Amber Studio RomaniaNovember 2015 - Present

Aug 2016 - Working on the Bitlikes project.

Nov 2015 - Aug 2016 Part of a team that maintains and constantly adds new features to Dice with
Buddies and Yahtzee with Buddies.
We worked on adding new features and improving the existing ones.

Sell ItOctober 2014 - October 2015

Worked on developing the Sell it android app from scratch. As the only android developer i was responsible for pretty much everything regarding the development of the app.

Technologies used:
Google maps and location apis
aSmack sdk for creating chat functionality using the xmpp protocol.
Volley sdk for http connection and using the sellit webservices
GreenDao ORM library for Sql Databas access.
GCM Push Notifications

Electronic Arts RomaniaNovember 2008 - October 2014

Main activities
Researched and implemented solutions to overcome different device bugs.
Experience in developing and porting application on smartphones, especially on the Android platform.
Working on the latest android mobile games, implementing different billing workflows and fixing device bugs.
Worked on implementing various billing and ads sdk's (android java libraries) in different games.
Titles that i worked on include:
The sims freemium android
The Sims 3 android
Plants vs zombies android
Peggle android
Need for Speed Most Wanted android
Need for Speed Hor Pursuit android
Deadspace android
Worms android

I also worked on FIFA14 for Windows Phone, implementing the replay upload on youtube feature.
Since September 2013 I have been part of the "FIFA Ultimate Team" team, working on the most successful game mode of the FIFA franchise. I have been working on the current gen(ps3, xbox360), next gen (ps4, xbox one) versions of the game as well as on the PC version. Our team in Romania developed the FUT World Cup Downloadable Content for FIFA14 and we are now working on FUT for FIFA15.

GameloftFebruary 2005 - November 2008

Main activities
Ported and optimized J2ME applications on a large variety of mobile phones
Experience using several IDE (Visual Studio, Eclipse, JBuilder, NetBeans)
Code optimization (insufficient heap memory, abnormal interrupt behaviour)
I did all requested porting and implemented different features: in-game advertising, touch-screen support)
Updated older projects with new features to better suite modern device capabilities (e.g. touch screen support)
Experience using Ant and versioning control software (Tortoise SVN)
Met often strict deadlines
Ported in-house developed applications on Android devices using Eclipse with ADT (Android Development Tools)

My stack


Programmer, Analyst/Programmer, Engineer, industry~it, Java 2 Micro Edition, Automated Control and Computer Science, touch screen support, LinkedIn, screen support, Android Software Engineer, Borland JBuilder, Microsoft Visual Studio, YouTube, Android developer


Android, Windows Phone




Architectural Desktop

IT Infrastructure




Analysis methods and tools


Environment of Development

Eclipse, Perforce, NetBeans, Eclipse IDE, Android Studio

My education and trainings

Automated Control and Computer Science - University POLITEHNICA of Bucharest2011