Android development with a hugely talented team, delivering a revolutionary social networking application. Provided extra support to existing team, primarily around hitting shipping deadine and reaching feature parity with the iOS version of the app. Work included implementing Android multitouch interactions, developing drawing tools, general bug fixes and application wide notification refactoring.
Led the initial rapid prototyping build of a financially focused application for one of Sapient Nitro's major banking clients. Work included Android app development (java, android studio, gradle), testing via Testflight, and working on refining the UI designs with Sapients UX design team.
Working closely with the creative team at Publicis Chemistry, I developed an interactive display installation to mark the launch of the UK's first 4G mobile operator, EE. Using Kinect sensors, Cinder C++ and various open source libraries such as Box2d and OpenCV, The installation reacts to the movement of people around it, and responds to individual predefined gestures.
Work involved developing custom animation libraries for OpenGL, reactive real time particle systems, developing custom SVG parsers to display particle based artwork and font animations, processing the motion data from the Kinect sensor to power various user interactions, and ensuring everything is responsive, stable, reliable, and adheres to the overarching brand guidelines.
I created an installation for Secret Cinema for their BNV / Prometheus show. My brief was to create an emotional programming section for invoestors in the eighth generation Weyland type android, David (as portrayed by Michael Fassbender).
As a response to the brief I created a number of projectable interactives and sculptural artworks, based on the pre-press and viral web promotion of the film, making sure not to create something so obvious as to give away the surprise which is so central to the Secret Cinema brand.
In addition to a number of sculptural works, I created a bleeding edge back-projected interactive using the Kinect sensor, Processing, Java, NITE and OpenNI to bring to life David's threat recognition software. Viewers were encouraged to wave and smile at David's AI, but not to get too close (thereby triggering a threat alert).
I managed a team of six actors, techinicians and volunteers to man the installation for every show, and was continually looking for ways to improve the installation and enhance the viewer experience.
Working with Secret Cinema / Future Shorts was a huge amount of fun and I hope to work with them again in the future.
Provided technical architecture direction, industry insight and proof of concept development work for Sky's ongoing content delivery strategy, working as part of the exploratory technologies team. Technologies involved included but were not limited to Flash, AIR, WebGL, Android and restful API integration.
Imagination, Ferrari accountMarch 2010 - July 2010
Worked on an interactive kiosk system for Ferarri's museum in Italy. Worked consisted of inital sprint build, and handoff to maintenance coder. http://www.imagination.com/en/our-work/back-school-ferrari-shell Technologies used: AS3, Adobe AIR, PureMVC, resistive touchscreen.
At Imagination, I was generally responsible for devising technical solutions to enable the creative staff to realise their visions. This included writing video shaders, coordinating site builds, developing new ways of interacting with consumers and online media, and often working very hard to ensure a
Lead Flash Developer. Temporarily took over development management responsibility of all flash accounts until suitable full time candidate could be found. Oversaw a team of 6 flash AS3 developers working on three separate projects. Provided management interface to development team, ensuring estimates were realistic and achievable, as well as guiding short term development strategy.
In the spring of 2007, I briefly worked with Jalipo.com to help their existing team meet the launch deadline for the Jalipo flash media player. During the duration of this short contract, I worked in an agile team which included flash and .NET developers, and mostly worked on user interface and design issues. Jalipo launched in late April 2007.
At Agency Republic, (which was, at the time, the #1 NMA ranked agency) I was a senior creative technologist, which involved working closely with the creative team to ensure that I enabled and guided their creative visions, and ensured that projects were delivered in a timely and technically correct manner. I worked on Mercedes, O2, Man United FC, Pimms, Baileys, Microsoft, BBC and other top notch advertising client accounts.
As senior interaction designer, I was responsible for developing designs into functional, production release work, as well as helping with team building, company education, increasing development efficiency, and creating libraries of reusable code.
I was one of a team of developers working at Egg's next generation internet application division. The team developed several financially oriented internet applications, one of which I was a development lead on. We worked in tightly integrated teams, using XP/Agile software development methodologies, which allowed for quick delivery of stable, functional software.
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