Alias C.

Mobile Developer

690 dollar
Freelancer
22 years
London, UNITED KINGDOM

My experience

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UFID StudiosApril 2016 - Present

UFID Studios create engaging experiences across live performance, mobile development, online
experiences, games, interactive installations, augmented reality, and bespoke creative technology experiences.

ConsulteerOctober 2019 - Present

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VEONSeptember 2018 - March 2019

Development of VEON's flagship app, working on new camera and personal expression features.
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BlipparAugust 2017 - February 2018

Worked on core AR engine, working on NDK, C++ and various stability and performance improvements.

Snatch MediaJuly 2017 - August 2017

PushforJanuary 2017 - June 2017

Eaton Gate Gaming Ltd (kwiff)November 2016 - January 2017

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Proalias Ltd.June 2011 - July 2016

I offer onsite and offsite creative and technical consultancy to companies, largely in the advertising, television, gaming and media sectors.
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Engage ProductionDecember 2014 - May 2015

Developing engaging and innovative bespoke digital installations for top flight clients.
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FootballAlbum.netMay 2014 - July 2014

Getting ready for the World Cup!
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Mind CandyMarch 2014 - May 2014

Android development with a hugely talented team, delivering a revolutionary social networking application. Provided extra support to existing team, primarily around hitting shipping deadine and reaching feature parity with the iOS version of the app. Work included implementing Android multitouch interactions, developing drawing tools, general bug fixes and application wide notification refactoring.
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Ogilvy RedworksNovember 2013 - December 2013

Mobile Advertising Delivery Consultant
Produced and built mobile advertising creative for the Adrime media platform. Included OO
Javascript development, scripted animation on iOS, asset preparation / production, testing and

integration.
Mobile Advertising Developer / Creative Technologist
Produced mobile advertising creative for one of Ogilvy's financial clients. Work included interactive
development, asset prep and production using object oriented Javascript, jQuery, create.js and Adrime delivery plaform.
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BD NetworkAugust 2013 - November 2013

Working with BD's in house design team, I brought to completion a number of high profile
interactive advertising creatives for major publishers on mobile devices such as the iPad, Work
included CSS3 animation, object oriented javascript development, and asset preparation and production to tight deadlines.
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SapientNitroSeptember 2013 - November 2013

Led the initial rapid prototyping build of a financially focused application for one of Sapient Nitro's
major banking clients. Work included Android app development (java, android studio, gradle), testing via Testflight, and working on refining the UI designs with Sapients UX design team.
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Pipers DesignJune 2013 - August 2013

At Pipers I worked on creating the next generation of architectural visualisation experiences, using
augmented reality, flash, android NDK and other technologies, along with their in house team of

designers, modelmakers and construction experts.
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BBCFebruary 2013 - April 2013

Worked as an outside consultant with the BBC R&D team to solve technical problems and create

new modes of visual expression.
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Large BlueNovember 2012 - February 2013

Machine vision, gesture recogniton and C++ / Cinder development for Windows Kinect SDK, as well as UI graphical development.
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Digital GurusJanuary 2006 - January 2013

Many projects for high profile clients, all under NDA.
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BD NetworkJanuary 2013 - January 2013

Delivered iPad augmented reality application for major automotive client.
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WSM CommunicationsJanuary 2013 - January 2013

Production of iOS and HTML5 creative for clients such as Samsung, Esquire and other high end brands.Development, delivery, production and execution of creative advertising briefs.
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Publicis ChemistrySeptember 2012 - November 2012

Working closely with the creative team at Publicis Chemistry, I developed an interactive display installation to mark the launch of the UK's first 4G mobile operator, EE. Using Kinect sensors, Cinder C++ and various open source libraries such as Box2d and OpenCV, The installation reacts to the movement of people around it, and responds to individual predefined gestures.

Work involved developing custom animation libraries for OpenGL, reactive real time particle systems, developing custom SVG parsers to display particle based artwork and font animations, processing the motion data from the Kinect sensor to power various user interactions, and ensuring everything is responsive, stable, reliable, and adheres to the overarching brand guidelines.
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Join SAMMay 2012 - October 2012

Led initial development on HTML5 / OO Javascript front-end for financial application aimed at children. Technologies included HTML5, google closure, and node.js.
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Future ShortsMay 2012 - July 2012

I created an installation for Secret Cinema for their BNV / Prometheus show. My brief was to create an emotional programming section for invoestors in the eighth generation Weyland type android, David (as portrayed by Michael Fassbender).

As a response to the brief I created a number of projectable interactives and sculptural artworks, based on the pre-press and viral web promotion of the film, making sure not to create something so obvious as to give away the surprise which is so central to the Secret Cinema brand.

In addition to a number of sculptural works, I created a bleeding edge back-projected interactive using the Kinect sensor, Processing, Java, NITE and OpenNI to bring to life David's threat recognition software. Viewers were encouraged to wave and smile at David's AI, but not to get too close (thereby triggering a threat alert).

I managed a team of six actors, techinicians and volunteers to man the installation for every show, and was continually looking for ways to improve the installation and enhance the viewer experience.

Working with Secret Cinema / Future Shorts was a huge amount of fun and I hope to work with them again in the future.
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Evolution GamingMarch 2012 - March 2012

Consulted with in house dev team. Worked on optimising live media stream delivery for next generation R&D products.
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British Sky BroadcastingJune 2011 - February 2012

Provided technical architecture direction, industry insight and proof of concept development work
for Sky's ongoing content delivery strategy, working as part of the exploratory technologies team.
Technologies involved included but were not limited to Flash, AIR, WebGL, Android and restful API integration.
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Jade HopperAugust 2010 - March 2011

Jade Hopper is a micro agency for web and mobile. http://www.jadehopper.com.
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EHS BrannJuly 2010 - September 2010

Developed a quick time action game for Unilever.
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Imagination, Ferrari accountMarch 2010 - July 2010

Worked on an interactive kiosk system for Ferarri's museum in Italy.
Worked consisted of inital sprint build, and handoff to maintenance coder.
http://www.imagination.com/en/our-work/back-school-ferrari-shell
Technologies used: AS3, Adobe AIR, PureMVC, resistive touchscreen.
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BBH LondonDecember 2009 - March 2010

I worked with BBH on their Axe/Lynx account along with Art Director Rich Hale and Producer Tessa

Christou.
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ImaginationJanuary 2009 - January 2010

At Imagination, I was generally responsible for devising technical solutions to enable the creative
staff to realise their visions. This included writing video shaders, coordinating site builds, developing
new ways of interacting with consumers and online media, and often working very hard to ensure a

deadline was met.
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BBCSeptember 2008 - October 2009

For a year I consulted at the BBC as an agile software engineer and flash specialist. My role involved
designing APIs and development processes as well as establishing test driven development

methodologies for BBC's future embedded and integrated devices.
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John BrownApril 2008 - June 2008

Lead Flash Developer. Temporarily took over development management responsibility of all flash
accounts until suitable full time candidate could be found. Oversaw a team of 6 flash AS3 developers
working on three separate projects. Provided management interface to development team, ensuring estimates were realistic and achievable, as well as guiding short term development strategy.
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Moving BrandsJanuary 2008 - May 2008

Working with a team of Java developers I was involved in creating a bespoke interactive installation
for Fiat's London concept store.
http://www.youtube.com/watch?v=QyZSpKfIEh8
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No2IDJanuary 2007 - January 2008

Provided media stategy consulting services to National Coordinator Phil Booth on producing campaigns opposing the introduction of mandatory ID cards by the former Labour government.
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AlbionJanuary 2008 - January 2008

Working alongside Albion's in house design team, I created a series of data driven artworks for atomico.com.
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DigitJune 2007 - December 2007

Senior creative technologist.
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JalipoMarch 2007 - May 2007

In the spring of 2007, I briefly worked with Jalipo.com to help their existing team meet the launch
deadline for the Jalipo flash media player. During the duration of this short contract, I worked in an
agile team which included flash and .NET developers, and mostly worked on user interface and design issues. Jalipo launched in late April 2007.
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Agency RepublicApril 2006 - March 2007

At Agency Republic, (which was, at the time, the #1 NMA ranked agency) I was a senior creative technologist, which involved working closely with the creative team to ensure that I enabled and guided their creative visions, and ensured that projects were delivered in a timely and technically correct manner. I worked on Mercedes, O2, Man United FC, Pimms, Baileys, Microsoft, BBC and other top notch advertising client accounts.
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TonicApril 2005 - March 2006

As senior interaction designer, I was responsible for developing designs into functional, production
release work, as well as helping with team building, company education, increasing development
efficiency, and creating libraries of reusable code.
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EggJune 2004 - March 2005

I was one of a team of developers working at Egg's next generation internet application division. The
team developed several financially oriented internet applications, one of which I was a development
lead on. We worked in tightly integrated teams, using XP/Agile software development methodologies, which allowed for quick delivery of stable, functional software.
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numerousApril 2001 - May 2004

After leaving moonfruit.com in the middle of the 2000 dot.com collapse, I worked as a freelancer for numerous different clients.
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Moonfruit.comFebruary 1999 - February 2000

I worked at moonfruit.com as a flash developer for a year, beginning just after their product first launched.
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News InternationalJuly 1998 - January 1999

I was a middleweight designer at currantbun.com (the Sun's online ISP) which was later rebranded as bun.com.

My stack

IT Infrastructure

iOS

Technologies

Adobe AIR, Google Closure

Frameworks

jQuery, Node.js

Mobile

Android

Embedded and Telecom

Arduino

Graphic

Graphic Design

Others

Creative Direction, Wireframes, UI Design, UX Design

Languages

CSS, Objective-C, Flash, ActionScript, HTML, XHTML, Flex, HTML5, Kotlin, C/C++, Java, JavaScript, PHP

My education and trainings

- - Licenses & Certifications

- - Volunteering

Animation certificate Field Of Study Animation, Interactive Technology, Video Graphics and Special Effects - Central Saint Martins2005 - 2007

Foundation, design - National College of Art & Design1996 - 1998