Remus Sabin D.

Qa Engineer

435 dollar

My experience

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AccentureNovember 2018 - Present

Filtering documentation for a more cohesive understanding of the test plan and features. Test case creation and optimization according to the approved test plan and preparations for future features. Review and update test plans and test cases. Debate and propose testing strategies.
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SoftvisionSeptember 2017 - November 2018

Responsibilities:
Test-case management and creation, alongside projecting accurate estimates for testing cycles and team support.
Bug tracking and reporting for web and mobile platforms.
Achievements:
I have started grabbing the Automation side of the testing process, as I have not used Automation testing other than some personal projects and for learning purposes.
Benefits:
Interacting directly with the developers, discussing testing strategies and development plans.
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Secure GamesSeptember 2015 - November 2018

As Game designer: ​Game mechanics, story board and project management. The game direction is also one of my responsibilities.
As Level Designer: Level design, concept art, sketches, renderings, physical models, environmental modelling and documentation management. Communication with the artists in order to optimize the creation of needed assets for specific levels. Game world modelling and assembly.
Achievements:
Bringing my ideas to the drawing board and then building them from the ground up is one of my prized achievements. Due to the size of the project I am currently working on and the limited resources at my disposal have always pushed me to finding an easier, and also a more efficient method to bring my vision to fruition.
Being a self taught level designer almost 99% of all the work done for our projects has been an achievement. Nothing is left to chance and almost everything is decided within the team.
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3D Product Visualization Analyst - SteelcaseJune 2016 - July 2017

Modeling and texturing for Steelcase products for use in 3D applications and visualization. Development of product visualization and presentation applications with the use of Unreal Engine 4. Augmented Reality and Virtual Reality application development and optimization.

GAMELOFT ROMANIAOctober 2015 - June 2016

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FreelanceOctober 2014 - September 2015

Create games using Unity, Unreal Engine 4, Unreal Engine 3, Cry Engine 3 and a other game engines and technologies.

FreelanceOctober 2014 - September 2015

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TransylgamiaJanuary 2015 - January 2015

Level design for mobile games Unity frameworks

GameloftFebruary 2014 - October 2014

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Quantic LabJuly 2012 - October 2013

Just testing all day long and it just gets even more fun

My stack

Others

Game Design, Augmented Reality, Team management, Quality Assurance, Test automation, Virtual Reality

Multimedia

Game development

Environment of Development

Unreal Engine

Software testing

Bug Tracking, Mobile Testing, Manual testing, Test Cases, Regression testing, Web Testing

Languages

OOP, HTML, C/C++

Mobile

Android

Technologies

Unity

Analysis methods and tools

Scrum, JIRA, Bugzilla

My education and trainings

ISTQB Certified Tester Foundation Level - iSQI GmbH2020

Bachelor of Computer Science, Computer Science - Babes-Bolyai University2009 - 2015