My experience

More

Freelance / Self EmployedJanuary 2014 - Present

Main activities:
- Customer research and moodboards before starting developing any design project
- UI&UX design for websites, mobile apps but as well as mobile and video games
- Wireframes, prototyping
- Logo and Business Identity
- Advertising graphics (banners, social media posts, ads, visual graphics for marketing campaigns and contests)
- Product design (packaging design, labels)
- Print design (magazine, flyers, brochures, templates)

Proficiency in:
- Adobe Photoshop;
- Adobe Illustrator
- Adobe After Effects
- Adobe Lightroom
- Various prototyping tools
More

Freelance Concept Artist & IllustratorOctober 2018 - Present

- Character, environment and weapon concept art (mainly fantasy-themed)
- Various illustrations and visuals required for teasers, social media, marketing campaigns, ads and posters
- Game Design, Level Design
- Provide support and assistance for development team with graphic resources, assets and specs when needed.
- Hand drawn vector and raster illustrations
- Traditional illustrations

Portfolio: https://www.artstation.com/fuxia
More

OracleJune 2013 - Present

Database Design and Programming with SQL
More

iQuest GroupDecember 2017 - October 2018

Main activities:
- UI&UX design for bleeding edge technology
- AR research and Utility App design
- Wireframes, prototyping
- Logo and Business Identity
- Website design
- Illustrations
More

Pago platesteApril 2016 - April 2018

My main activities:
- UI&UX design for the website, iOS and Android mobile app;
- Wireframe and prototyping;
- Logo and Business Identity;
- Advertising graphics (banners, social media posts, ads, visual graphics for marketing campaigns and contests);
- Print design (magazine, flyers, brochures, templates);
- Frame-by-frame 2D complex illustrated animation for a TV commercial advertising a mobile app;
- Constant quality check and progress observation of fellow team members through on-point contributions and relevant suggestions;
- Participate in design, branding and concept art meetings, workshops, conventions or meetings;
- Actively work with the other departments to ensure the quality of designs;
- Provide support and assistance for development team with graphic resources, assets and specs.


Software used:
- Adobe Photoshop;
- Adobe Illustrator;
- Adobe Indesign;
- Adobe After Effects;
- Adobe Premiere Pro;
- Invision for website prototyping;
- UX Pin for prototyping;
- Flinto for mobile app prototyping;
More

CleversoftNovember 2013 - November 2017

1. Lead Graphic Designer
During this time I had worked on various projects and clients, providing different design services while managing and teaching a small team of designers to accomplish best visual graphics for clients in due time.

Main activities:
- Customer research and moodboards before starting developing any design project.
- UI&UX design for website and mobile apps (starting with wireframes and then prototyping, design is later on being built over client brand identity, feedback and specifications given in order to better support the business);
- Logo and Business Identity;
- Advertising graphics (banners, social media posts, ads, visual graphics for marketing campaigns and contests);
- Product design (packaging design, labels, billboard and shop exterior graphic design);
- Print design (magazine, flyers, brochures, templates);
- Frame-by-frame 2D complex illustrated animation for a TV commercial advertising a mobile app;
- Illustrations and UI for mobile games;
- Concept art and illustrations for 2D mobile games;
- Character, environment and weapon concept art;
- Various illustrations required for teasers, social media, marketing campaigns, ads and posters;
- Game level design;
- Constant quality check and progress observation of fellow team members through on-point contributions and relevant suggestions;
- Participate in design, branding and concept art meetings, workshops, conventions or meetings;
- Actively work with the other departments to ensure the quality of designs;
- Provide support and assistance for development team with graphic resources, assets and specs.


Software used:
- Adobe Photoshop;
- Adobe Illustrator;
- Adobe Indesign;
- Adobe After Effects;
- Adobe Premiere Pro;
- Adobe Lightroom;
- Corel Draw;
- High-Logic Font Creator;
- Invision for website prototyping;
- UX Pin for prototyping;
- Flinto for mobile app prototyping;
- Microsoft Office Powerpoint;
- Microsoft Office Word;
- Microsoft Office Excel;





2. Concept Artist
The work experience I have gained here helped me kick-start my graphic design career because I was able to accomplish tasks and learn many skills from the team I was working with and also from constant challenges that can arise in indie video game development industry.

Here I was tasked with the following activities:
- Moodboards, resource gathering and reference materials for creating beautiful worlds required in development of immersive video games;
- Character, environment and weapon concept art;
- Various illustrations required for teasers, social media, marketing campaigns, ads and posters;
- Game level design;
- UI&UX for video games (including designing and painting skill icons, achievements, challenges art, intro, help, in-game guidance, game tutorials and more);
- Digital painting textures for 3D objects required for mobile games;
- Provided help for development team in Unity Engine for environment settings and light sources, skybox and various other necessities required;
- Constant quality check and progress observation from fellow team members through on-point contributions and relevant suggestions;
- Actively work with the other departments to ensure the quality of design, art and game development progress;
- Provide support and assistance for development team with graphic resources, assets and specs;

Software used:
- Adobe Photoshop;
- Adobe Illustrator;
- Adobe Indesign;
- Paint Tool SAI;
- Marmoset Toolbag;
- 3D Coat;
- Unity engine;
More

GAP AdvisorsApril 2014 - November 2017

My main activities:
- Advertising graphics (banners, social media posts, ads, visual graphics for marketing campaigns and contests);
- Product photography for the later use in social media ads and marketing strategies;
- Gather existing artifacts and branding materials from customer;
- Ensure that the graphic visuals clearly communicate the message, copyright and specifications given from the other team departments;
- Build visual graphics based on client target audience, branding materials and taking in consideration industry latest trends;
- Actively work with the other departments to ensure the quality of the visuals.

Software used:
- Adobe Photoshop;
- Adobe Illustrator;
- Adobe After Effects;
- Adobe Lightroom;
More

WebstockSeptember 2016 - October 2016

I had the pleasure to be invited at Webstock 2016 social media conference held by Evensys and
Vodafone Romania as an event photographer.
More

New Tribe AgencyOctober 2015 - November 2015

I had worked on various projects for prestigious foreign clients, providing different design services:

- Customer research and moodboards.
- UI&UX design for websites based over client brand identity, feedback and specifications given from the senior designer and project manager in order to better support the client's business;
- Logo and Business Identity;
- Advertising graphics (banners, ads, visual graphics for marketing campaigns and contests);
- Product design (packaging design, labels);
- Print design (flyers, brochures, templates, booklet);
- ations and client pitches;
- Illustrations and digital drawings;
- Actively work with the senior designer ensure the quality of designs;

Software used:
- Adobe Photoshop;
- Adobe Illustrator;
- Invision for website prototyping;
- Microsoft Office Powerpoint;
- Microsoft Office Word;
- Microsoft Office Excel;
More

Tedra SoftSeptember 2015 - November 2015

My main activities were:
- Moodboards, resource gathering and reference materials before starting design development of mobile indie games;
- Character, environment concept art;
- Various illustrations required for teasers, banners, social media, marketing campaigns, ads and posters;
- Game level design;
- UI&UX for mobile games;
- Actively work with the other departments to ensure the quality of design, art and game development progress and receiving on-point contributions and relevant suggestions;
- Provide support and assistance for development team with graphic resources, assets and specs;

Software used:
- Adobe Photoshop;
- Adobe Illustrator;
- Paint Tool SAI;
More

Reckless AmbitionSeptember 2015 - October 2015

Developed and launched HalloMania, a mobile game on Google Play Store, with the help of a programmer friend.
My tasks:
My main activities were:
- Moodboards, resource gathering and reference materials ;
- Concept art;
- Various illustrations required for teasers, banners, social media, marketing campaigns, ads and posters;
- Game level design;
- UI&UX for mobile games;
- Actively work with the other departments to ensure the quality of design, art and game development progress and receiving on-point contributions and relevant suggestions;
- Provide support and assistance for development team with graphic resources, assets and specs;

Software used:
- Adobe Photoshop;
- Adobe Illustrator;
- Paint Tool SAI;

My stack

Web Design, Vector Illustration, UX, User Experience and Design Evaluation, UI Design, Software Design, Mobile App Design, Illustrator, Graphic Design, Game development, Game Design, Adobe Creative Suite